Wednesday, December 30, 2015 design feedback narrative soma Thoughts on Until Dawn and Interactive Movies Introduction Before starting Until Dawn my hopes for the game weren't very high. I thought it was going to be a half-baked and cam...
Tuesday, December 15, 2015 soma Top Three Questions About SOMA First up, here's a new trailer for SOMA that shows off some of the environments: Now I'm going to answer three common question...
Sunday, December 13, 2015 soma SOMA - Behind The Sound How do you design sound for a game that takes place miles under the ocean in an abandoned complex with a plot that deals with the percepti...
Friday, December 11, 2015 soma SOMA Has Been Released! The day has finally come. What started out as a vague idea back in 2010 has finally become an actual game. It's been quite the journey...
Wednesday, December 9, 2015 business post-mortem soma SOMA - 10 days after launch SOMA has now been out in the wild for 10 day so it felt fitting to write a summary of how things have gone so far. But first a little trail...
Monday, June 29, 2015 news soma What We Showed At E3 So this year we went to E3 for first time and did two things we have never done before. First, we took part in an E3 show, the PC Gaming Sho...
Wednesday, April 15, 2015 news soma SOMA is now in BETA After much blood, sweat and tears we can now inform you all that SOMA is finally in the Beta stage! This is a huge thing for us and easily t...
Friday, December 19, 2014 news soma SOMA enters pre-beta Another major milestone is reached: SOMA is now in pre-Beta! So what exactly does that mean? First of, it isn't the same as Alpha. SOMA ...